In contrast, Civilization is a slow-paced , turn-based strategy (TBS) game. When it comes to ranged units, we must not forget that both Mongol units get only 4 pierce armor when FU, so theres room for some units to shine against them. Because of this, the huge realm inherited by his sons fell apart quickly after his death.[1]. To compensate for the nerf, the Mongols were given the Steppe Lancer and Elite Steppe Lancer to add more diversity to their late-game cavalry (which is also trivial to historical accuracy, as the Steppe Lancer is supposed to reflect their nomadic lifestyle). Bro.. you could have just told me you don't like me, I like you, but your boys snipe my siege as if they were Dark Age militia . It could be a bit dangerous, because once the hunt is depleted, Mongols dont have more bonuses towards eco, and can suffer in early Castle Age (thats when they are the weakest). Your Hussars will die (unless you use exclusively Scorps) but so will your enemy's units. Moreover, Mongol religion and society are also represented by the Tengri Shrine, which offers some unique Mongolian improvements. Europe was spared as Mongol rulers concentrated their efforts against the Middle East and southern China. Thanks for commenting, being a Mongol fan! However, whenever I introduced friends to Age of Empires 2, I found they always struggled - The reality was, and still very much is, that Age of Empires 2 has a very steep learning curve. With patch 4.8, Elite Mangudai now have a frame delay of 5. With their higher LOS for scout cavalry line, they can lose a little time pushing deer to the TC to get a massive food eco advantage. In mid Castle Age, when Mangudai numbers are low, they could help delaying both early raids/pushes and Mangudai massing. Destroyed house foundations no longer provide population space with the Nomads technology. They would fare excellent against Hussars and Siege, but Mangudai just would outrun and kill them (2 pierce armor). While we all agree that the best way to beat Mongols is a strong push on Castle Age or early Imperial before they mass 20+ Mangudai, many of us dont have the ability or confidence to carry out effectively a Castle Age push. What an absolutely epic effort. Because the Mongols were subjugated under Qing rule, they do not appear as a playable civilization in Age of Empires III. Mangudai + Siege Rams + Siege Onagers. With update 35584, Hunters work 40% faster. I'll take it as a compliment. Privacy Policy. As their Light Cavalry and Hussar gets noticeable more HP, Mongols have an advantage at trash wars, especially against civilizations that lacks the Halberdier upgrade or more buffs for the Pikemen. Age of Empires Series Wiki is a FANDOM Games Community. This is the first example of how well Mangudai and Hussars complement each other. Mangudai train time increased to 26 seconds. In Budapest map as every player have double start up (2 town centers double villagers and 2 scouts) they also get an advantage as of course they get 2 Scout Cavalry with enhanced LOS enabling for them and their allies to explore the map astonishingly fast. The 18 population Mongol scout rush is one of the fastest rushes in the game, capable of derailing your opponent before they have even reached the Feudal Age. It's kind of a no-brainer but I'll explain it: you only use it a couple times on most maps but it gives you a huge boost. Mangudai Rate of Fire increased (made slower) to 2.1. It took me a while to gather all information and present it to you in an understandable way. As a result, I set out on a goal to make learning Age of Empires 2 easier, the inspiration for AOE2Guide - a compendium to encourage players to improve their skills and become more confident at the game. For this matchup, Hussars and Light Cavalry depend enormously on getting Plate Barding Armor and Blast Furnace to be at least effective when fighting Mangudai. Also, the Mangudai is somewhat less powerful than in the previous versions, as their attack bonus against siege now only applies to Rams, though they still keep a minimal bonus of 1 against all siege. Their economy is not great after the Feudal Age. He preferred capturing wealth and engaged in wholesale slaughter, without pausing to install stable governments in his wake. Trebuchets can be used in the same way, although less effective against units. In 1368 the Yuan dynasty in China was overthrown in favor of the Ming.In the 1370s a Turkish-Mongol warrior claiming descent from Genghis Khan fought his way to leadership of the Mongol states of Central Asia and set out to restore the Mongol Empire. I consider that all civs mentioned in the table could fare fine against Mangudai if they engage them alone, except Teutons, of course. A harsh life of hunting and pastoralism breeds a hardier people. The Mongols are the only civilization in the game whose Wonder lacks a real-life monumental counterpart. Outside these areas of expertise, the Mongols fare rather poorly. After that, theyll need to secure your resources, get at least a second castle, and advance to Imperial while raiding with Mangudai. Just be careful with early raids and build enough Castles to support unit production. It led to the point of not only get me to hate that unit despite being one of the strongest in the game but also not knowing anything else the civ could do. Their Monks are among the worst of all civilizations, and their defensive structures are not great either. Disclaimer: Im not saying that these units are effective to stop a Mongol push. Monks will have a limited use. In 1294 Kublai Khan died in China, and Mongol power began to decline in Asia and elsewhere. Hussars are way faster than Mangudai, but until they cover up the 7 range of Mangudai, they can be hit more than once by them. One of the main weakness of the Mongols is their mediocre defense. Of course they have a couple of issues: HCs are equal in range with Mangudai (except Shatagni Indian HC), and their durability is not high. Since Mangudai only get 7 range and will mostly be tightly packed, a good Onager shot can hurt the mass, for other units to finish the job. Despite their fierce mobile cavalry, their Monks and foot soldiers are below average, missing several key technologies across the board. The Mongols then turned west, capturing the great trading city Bukhara on the Silk Road in 1220. Complementing their fast units is their excellent siege weapons which also receive a great speed boost thanks to Drill. Even prominent defensive civilizations such as Byzantines, Teutons and Incas will have a harder time dealing with the Mongol fast moving siege engines. Mongols have one of the best scout opening plays in the game, and their upgraded scout line gets extra HP for free. The Mongols lived a nomadic lifestyle, often at the outskirts of other developing civilizations. Seeing as the Mongols utterly destroyed a Teutonic Army like..back in Nam, they most likely were created to do such a thing, (Actual Source http://en.wikipedia.org/wiki/Battle_of_Mohi). That makes the difference of being able to chase the Mangudai army, whod need a very intensive micro or even to stop the push to deal with a Paladin army. Read More Counter Guide July 13, 2020 Age of Empires 2 is a complex game where each military unit has a role to play in battle; each military unit is a counter for another unit and may Read More Thank you so much for your kind words! Additionally, the Mangudai's attack bonus is reverted to its pre-The Forgotten version, restoring their usefulness against siege units. Brilliant work and I hope you keep enjoying the game for many years to come. The Mongols are an East Asian civilization in Age of Empires II based on confederation of nomadic tribes in central Asia who would eventually form the Mongol Empire under the leadership of Genghis Khan. Clicking on the icon links to the corresponding page. The use of Battle (or War) Elephants is too situational in 1v1, and should only be considered in closed maps like Arena. 01 Mar 2023 18:49:20 A HCA only lacking RAA (Huns, Bulgarians) will be better than a HCA lacking PT (Spanish, Vietnamese, Chinese, Berber, Lithuanian), and both will be better than lacking Bracer (Cumans, Persians). AboutPressCopyrightContact. Their main advantage is that they are also good raiders and a 3-4 group of them can harass Mongol economy. Mongol Hussars can delay the chase of Mangudai and gain time for them to kill Cavaliers and Paladins. The Mongols also appear in Age of Empires IV with access to the a cavalry archer unit with the same name, although the depictions of the Mongols in Age of Empires IV incorporate civilization bonuses from other Age of Empires II civilizations (i.e. I used to play this back on the disc when I was like 10, today I learned you are suppose to take the boars for food. 13 villager builds mill on berries. Mangudai should go together and be intensively microed. the Huns civilization bonus of starting at maximum population is incorporated in the Age of Empires IV Mongols). The Berbers have several tricks that can be unpleasant for a civilization like the Mongols, both of their unique units (Genitours and Camel archers) can counter their Cavalry Archers and Mangudai, they get cheaper Camels that can counter their Light Cavalry, and cheaper Light Cavalry that can counter their siege. "Fuck you, I'm faster so I'll run away and shoot more arrows! Cav Archers bonus - There's no real way to use this effectively. Instead, the Mongol Wonder is loosely based on an artistic depiction of Genghis Khan's ascension to the throne in his tent by an Ilkhanate historian, The Mongols are a very effective civilization for competitive players at high level, mostly due to their hunting bonus (which was considered too effective on maps with a great amount of. You need lots of them. Elite Cannon Galleon removed from the technology tree. Elite Mangudai (55W 65G, 80HP, 12 attack, +5 vs Siege, +3 vs spearmen, 4 melee armor, 4 pierce armor, 7 range, 1.54 speed) could not be called tanky. Mongols are also able to perform a Fast Castle just in order to have access to their Cavalry Archers. Cavalry Archers and Mangudai fire 20% faster Otherwise, their navy is fair. Contents 1 Strengths 2 Weaknesses 3 Strategy 3.1 Strategy changes in The Forgotten 3.2 Strategy changes in The African Kingdoms Age of empires ii 1 viewers gadzookzzz. They have many bonuses that allow them to move fast and hit very hard when used effectively. I havent considered Elephants because theyre too slow and Mangudai can micro them to death. Reddit and its partners use cookies and similar technologies to provide you with a better experience. On the water, the lack of Dry Dock is really unfortunate, since it means their ships miss out on an important speed boost. So if you want to trace the roots of Mongol strategy study Sima Qian's and Ban Gu's chapters on the Xiongnu and the Han dynasty commanders who fought them. This is totally opposite to generic Heavy Cavalry archers, who struggle against all these units. The best performance against Mongols is for Magyars, Tatars, Turks, Indians, Japanese and Saracens. With update 35584, destroyed House foundations no longer provide population space with Nomads researched. 7 build lumber camp. Pointy boys (Halberdiers, Pikemen and Kamayuks) could deal well with Hussars trying to snipe siege under Castles, but theyll quickly die to Mangudai. Keshiks generate gold while fighting, what is good while engaging Hussars. The attack bonus against rams is removed. The first three have more than 2 pierce armor, and Huszars, apart from beating Mongol Hussars 1v1, have a huge bonus attack against siege that could give an end to the Mongol push: Tarkans and Keshiks have a similar performance, with the former resisting a more arrow fire while attacking a bit slower. They are also great at raiding villagers. I just want to give a bit of brainstorming to people who think that when Mongols get to Imperial Age, the game is forfeit :-). They need a meatshield (mainly Hussars, Cavalry or Halberdiers). The extra line of sight of their Scout Cavalry also allows for the Mongols and their allies to find their herdables, and explore, faster. Of all the maps available in Age of Empires 2, Arabia is the most popular. . Their Cavalry Archers have a faster attack speed, making them excel at raiding enemy towns or picking off enemy units from a distance. Mangudai can hit-and-run forever (even though the speed difference is not high) and by the time theyre chased, Cavaliers/Paladins will have suffered a lot of damage, or even be dead. Mongols can answer Goth Flood with their own FU Chanps and zoom Scorps, but its not a super favourable matchup at that point. Last mention goes for Samurai, because they get +12 bonus attack against Mangudai, but they will never get to chase them. Skirmishers are the main common counter to Mangudai. Mangudai are difficult to hit due to their speed, so can quickly eliminate dangerous siege weapons that can pose a threat to buildings or fragile units. Yep, that's also my opinion. In this case, Paladins should try to kill as many Hussars as possible, who pose a threat to Skirmishers. The loss of Elite Cannon Galleons also hurts their navy a bit. Overall, the Mongols are a solid civilization that is great in the early and late game, but struggles during the mid-game. Heavy Cavalry Archers need to be considered here. The Mongols light cavalry gain 30% extra hp but they lack Plate Barding Armor. Mangudai (non-Elite) frame delay reduced to 5. With or without Drill, Siege Rams, Siege Onagers and Trebuchets will be used to destroy buildings, and Onagers can protect Mangudai from ranged units. ", Try to retreat and get your towers to do the work? By Imperial Age, fully upgraded Mangudai and Cavalry Archers have a large enough range that they can be set as "Stand Ground", so they are easier to control and do not run into enemy fire. Hand Cannoneers, Janissaries, Conquistadors and Hussite Wagons hit hard Mongol units. Genghis' first target is the vastness of China. Here, infantry meatshield in front of Longbows can work well, since theyll still be out of range of Mangudai. They can also stop Xbow production (especially after Bodkin Arrow and Ballistics) and do an intermediate switch into Cavalry Archers, who are very good since they fire 30% faster. Age of Empires II: The Age of Kings Campaigns William Wallace Marching and Fighting Feeding the Army Training the Troops Research and Technology The Battle of Stirling Forge an Alliance The Battle of Falkirk Joan of Arc An Unlikely Messiah The Maid of Orleans The Cleansing of the Loire The Rising The Siege of Paris A Perfect Martyr Saladin The Mongols are an offensive civilization that focuses on its ranged units and emphasizes guerilla tactics. What is so great about it? Except Goth and Mayans, when you've to go a bit out of style and start champions, perhaps. Nothing feels better than overwhelming everyone with a Mangudai tsunami. Light Cav bonus - This bonus means that Hussars take one more hit to die from melee units than other Hussars. Also as Onagers are a counter to archers their faster movement speed will be unpleasant for archer based civilizations such as Britons, Mayans, and Vietnamese. Most of them are weak to Siege and some of them are not cost effective. Can Ogedei capture the World Heavyweight Championship from Jochi and Chagatai in a triple threat felt tent match? Learn about the unit and their counter using our guide. Yeah, making mangudai and siege really hammers your economy (esp. With patch 4.8, Mangudai get back their initial attack bonus of +3 (+5 for Elite) against siege weapons. . It can beat almost all civilizations in style, Mangudai and rams! This page was last edited on 11 August 2014, at 02:21. Chukonus have a difficult micro and lower range but strong power, so they must be supported by Chinese Cavalry (I suggest Camels or Light Cavalry here). They are actually more vulnerable to arrows than many other civs' Hussars because they miss the final armor upgrade.You want to handle enemy archers with your Siege Onagers or Mangudai, who are your prime units units, anyway. In the category of Cavalry Archers we find Camel Archers, who are Mangudais kryptonite. The straight archer build will allow you to harass an opponents wood and wall lines and allow you to begin massing archers to make a critical ball of crossbowmen. I don't know 5 or 6 fully upgraded Mongol rams loaded with fully upgraded champions smashing through a wall and then just destroying everything in their path in seconds is pretty incredible. The same goes for the rest of siege Unique Units. The biggest issue when it comes to heavy cavalry is that both Mangudai and Hussars are faster than them (except Cumans!!!). The Mongols' major advantage are their strong Cavalry Archers and fast siege weapons. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. A true Labour of love. THE MONGOLS BONUSES AND UNIQUES Cavalry Archers fire +20% faster Light Cavalry +30% HPs Hunters work +50% faster Team Bonus: Scout Cavalry +2 LoS UNIQUE UNIT: Mangudai: super buff anti-Siege Cavalry Archer UNIQUE TECH: Drills: Siege Weapons move +50% faster WONDER: Pleasure Tent? It's the fastest gathering in the game. Cataphracts are too expensive to tech into and are vulnerable to arrow fire. They have many bonuses that allow them to move fast and hit very hard when used effectively. Well consider later a few exceptions to this rule. Tamerlane, however, still remains directly mentioned in both Mongol and Tatar game history sections. Try to fight with a Mongol army? This makes them probably the best units for hit and run tactics. From StrategyWiki, the video game walkthrough and strategy guide wiki, Age of Empires II HD: The African Kingdoms, Age of Empires II: Definitive Edition - Lords of the West, Age of Empires II: Definitive Edition - Dawn of the Dukes, Age of Empires II: Definitive Edition - Dynasties of India, https://strategywiki.org/w/index.php?title=Age_of_Empires_II:_The_Age_of_Kings/Mongols&oldid=719473. Siege becomes a far worse option, since Mangudais attack bonus vs siege renders Rams, Onagers, Heavy Scorpions, Trebuchets, BBCs and some Unique Units very weak against them. Both can take a million hits from Mongols while hitting them hard. Well leave these also apart and start considering the scout line. He took Beijing in 1215 after a campaign that may have cost 30 million Chinese lives. Wagons are also outranged by Mangudai, so theyre less effective. Ethiopian bonus is good, but Britons firing from 11 range is the best archer-line against Mongols. Use Modu Chanyu () as one's theoretical forefather, not Sun Tzu. Malians can be a very unpleasant rival for the Mongols archery as their infantry bonus can negate at least in part the Mangudai and Cavalry Archer attacks against them, making Malian Pikemen more threatening to their core units (Hussars, Cavalry Archers, and Mangudai). Hi there. However, several Chinese units, such as the Steppe Rider and Keshik, represent the Mongols under the Qing dynasty (abeit the units themselves speak Chinese with a Mongolian accent). Mongolian script ( ), derived from the Old Uyghur alphabet, was used to write Classical Mongolian (the one spoken around the 13th century) and has been used until modern times, before being replaced in the Republic of Mongolia by an own version of the Cyrillic alphabet, which also adopts an orthography much closer to the current pronunciation (but Mongolians in China still use the traditional Mongolian alphabet and old orthography). Create an account to follow your favorite communities and start taking part in conversations. LANGUAGE: Mongolian TECH TREE EXCLUSIONS Serjeants and Champskarls get 8 pierce armor, but that only means soaking a higher number of arrows before dying. Their unique unit, the Mangudai, is a Cavalry Archer with a bonus against siege weapons. New artwork, new animations, and new civilizations. Mongol Monks are some of the worst, and they do not have Halberdiers, which means that the Mongols have no concrete answer to elephant units. Without further do here is the build order: First 3 villagers build houses and then harvest sheep. To execute this tactic, the player must upgrade their Scout Cavalry to Light Cavalry as soon as possible, create some Archery Ranges for their Cavalry Archers, and research all the required blacksmith and university technologies for improving those units. But if you feel inspired, you may turn the tide and scrap a difficult win. This is one of many arena strategy. Especially for civs who rely strongly on them and dont have a top cavalry support (Vikings, Vietnamese, Britons, Ethiopians,..) massing 40 arbalester could do the trick if you aim to reduce Mangudai numbers. One of every players favorite civilization to play at one point of time in Age of Empires 2, although this civilization is also quite strong in competitive play,. Lyrics, Song Meanings, Videos, Full Albums & Bios: A Total War, Chain of Wish, -EXE1 STYLE-, , Theme of ROCKMAN EXE5, -EXE2 STYLE-, VS., -EXE3 STYLE-, -EXE4.5 Turks artillery for a longer range and Houfnice upgrade for Bohemians could help with the survival of BBCs. Mangudai are amazing but this bonus doesn't really affect the game. In addition, their additional HP bonus for the Scout Cavalry line also applies to their Steppe Lancers, which make them an interesting option for fast raids on masses of cluttered units, and a viable alternative to the Knight line or the Scout line (the latter if gold is available). Mixing the upgraded Light Cavalry with the Cavalry Archers is an effective strategy. Mongols get a crazy early game bonus for hunting. Boyars have an amazing performance against Hussars, just taking 1 damage from them! Cavaliers (except Sicilians) and Celt Paladins are less dangerous because of the many less shots for a kill, but here and there we can find a bonus that can become painful for a exchange of units (upgrading Hussar and Mangudai is much more expensive than upgrading Cavaliers even with Stirrups, Farimba, Hauberk or Szlachta privileges). In the Notes column I added the strat to follow: And all of this started when someone asked if Turk or Tatar HCA were better against Mongols! In 1260 a Muslim army of Egyptian Mamelukes (warrior slaves of high status) defeated the Mongols in present-day Israel, ending the Mongol threat to Islam and its holy cities.Kublai Khan, another grandson of Genghis, completed the conquest of China in 1279, establishing the Yuan dynasty. A ge of Empires II is by far the most successful entry in the series, and even after AoE 4 was released, AoE 2 still has a far larger player population! You should still beware of enemy onagers. . Rattans will fare much better, with their amazing pierce armor and 11 attack. BBCs can be used also to hit the mass of Mangudai from longer distance.